[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.] San Francisco, CA, (May 23rd 2012) – Ironzilla, anindependent video game startup based in San Francisco, CA, haslaunched a Kickstarter campaign to fund the development oftheir first mobile game, Zombocalypse. The game involves franticarcade style action amidst the zombie apocalypse and offers playersa deep rewards system for leveling up their zombie killer, allenhanced and optimized for the iPhone and iPad.”Zombocalypse was originally a small Flash game I created lastyear, and since then has received over 6 million plays,” says JohnFuntanilla, a student at SFSU and the founder of Ironzilla. “Thefeedback was overwhelmingly supportive, so we decided to givegamers more of what they already loved.”The revamped title will boast new and fluid graphics, anoriginal soundtrack, skills and perks, a deep reward system,various kill combos, character customizations, and different areaseach with new challenges and modes.Ironzilla had spent the last several months searching for a teamcapable of bringing the ambitious zombie game to life. Afteremailing dozens of developers and even entertaining the idea ofoutsourcing the game to another studio, they luckily managed toassemble a team of industry veterans hailing from companies such asSony, Microsoft, EA, and 2K Games.”I’ve always been the persistent type,” John chuckled. “I alwayssay if you fully believe in something and you’re passionate aboutit, then go get it. Even if you have to email the whole world to doit.”Included in that elite roster are the award winning composersSymphony of Specters (known for their music in hit indie gameCastle Crashers), a veteran programmer, and two award winningartists, one of whom was the artist for hit iOS game League of Evil2. John himself has developed and published over 8 games (titlessuch as Ski Runner and Omega Box) with some of the biggest onlinegaming companies such as MTV Network’s AddictingGames, all whilestill in school.Ironzilla hopes to receive the support of their fans, friends,and family as they march towards their $20,000 goal. Contributorswill receive rewards ranging from free copies of the game,exclusive t-shirts, high quality posters, to actually being aplayable character in the game. Ironzilla estimates Zombocalypse tobe released sometime in October if the project reaches its fundinggoal.”For me, this is much more than just creating a game,” saysJohn. “It’s about fulfilling a life long dream and being able tohelp and inspire others who wish to do the same.”For more details, visit Ironzilla’s Kickstarter page: kck.st/zombocalypseAbout Ironzilla:ironzilla.com | Facebook | @IronzillaAn independent game development startup based in SanFrancisco that develops fun, imaginative, and easily accessiblegames for Flash and mobile devices that anyone can pick up andplay. Our focus is on creating memorable experiences and rewardinggameplay, designed for casual gamers that want more out of a game.Our current project team consists of talented professionals fromall walks of the gaming industry. They bring a wealth of knowledgeand experience, having worked with such companies as Sony,Microsoft, Facebook, 2K Games, EA, and more.About Kickstarter:Kickstarter is a new way to fund creative projects. It ispowered by a unique all-or-nothing crowd funding method whereprojects must be fully-funded or no money changes hands.
